Vehicle Spawn Lists:

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I searched through the bf2142 program files and compiled this list of objecs, vehicles and buildings. The list was intended for use in the sanbox mod, but this might be useful to others in the mod or machinima community as well.

In a Sandbox game, press ` to open the console. Then type "rcon btnSpawn ###" where ### is one of the following codes.

The "Works?" colomn is quite simple. If I tried the object code on the current only map Shuhia Taiba and the item spawned, it got a 'y', if nothing spawned it got an 'x'.

Any help with testing would be much appreciated. If you test a section a section of the list, email me your findings at bf2142@monczko.com and I'll make the changes.

List Created by WoozleWazzle (CrazyKnifeMan) bf2142@monczko.com

 

Vehicles: Works? Notes:
as_ag y PAC Gunship - Type 4 Doragun
as_apc y PAC APC - BTR-4 Romanov
as_at x
as_fav y PAC FAV - UAZ-8 Ocelot
as_heavy_mech x PAC Battlewalker - T-39 Bogatyr
as_tank y PAC Hover Tank - Type 32 Nekomata
as_titan x
eu_apc x EU APC - AMV-2-Groundhog
eu_at x
eu_fav y EU FAV - MK-15 Bandit
eu_pod x
EU_TANK y EU Tank - A-8 Tiger
eu_titan x
parachute y empty parachute, dissapears when it touches the ground
static_aa y Anti-Air Gun
static_av y Rorch Anti-Vehicle Gun
us_ag y EU Gunship - UD-6 Talon
us_heavy_mech y Eu Battlewalker - L5 Riesig
 
 
Weapons:  
Armament - Missles  
AAGuided_missile y   falls, explodes after certain time or on impact
ag_pilotmissile x    
as_aa_missile y   falls, explodes after certain time or on impact
as_av_missile y   goes straight, explodes after certain time or on impact
eu_aa_missile y   falls, explodes after certain time or on impact
eu_av_missile y   goes straight, explodes after certain time or on impact
eu_rifle_missile y   falls slowly, explodes after certain time or on impact
igla_9k38 x  
mech_AAmissile x  
mech_ATmissile x  
mech_missile x  
msilo_missile x  
remote_missile x  
TVGuided_missile x  
unl_av_missile x  
unl_avrifle_projectile x  
walker_misslie x  
Handheld
As_aa y
as_ar_rifle y PAC Assault Gun - Krylov FA-37 AR
as_ar_rocket y Apearence is same as above.
as_ar_shotgun y Apearence is same as above.
As_av y PAC Engineer Anti-Vehicle Gun - Sudnik VP
as_handgun y PAC Handgun - Takoa T20 Pistol
as_mg y PAC Support Gun - Shuko LMG
as_smg y PAC Engineer Gun - Malkov RK-11 SMG
as_sni y PAC Sniper Rifle - Park 52 Sniper
Beacon y This beacon is static and does not deploy.
EU_AA y
eu_ar_rifle y EA Assault Gun - Scar 11 AR
EU_AR_Rocket y Apearence is same as above.
EU_AR_Shotgun y Apearence is same as above.
EU_AV y EU Engineer Anti-Vehicle Gun - Mitchell AV-18
EU_Handgun y EU Handgun - P33 Pereira Pistol
eu_mg y EU Support Gun - Bianchi LMG
EU_SMG y EU Engineer Gun - Turcotte Rapid SMG
eu_sni y EU Sniper Rifle - Morretti SR4 Sniper
Hud_As_Assault x
Hud_As_Engineer x
Hud_As_Recon x
Hud_As_Support x
Hud_Eu_Assault x
Hud_Eu_Engineer x
Hud_Eu_Recon x
Hud_Eu_Support x
Item_Dummy x
Item_Lock x
item_Lock_Big x
Knife y Common to all kits and armies
Knife_unlock y
ordermarker x
ParachuteLauncher x
sentrygun_deployer x
Unl_Active_Camo y
unl_adv_sni y Recon Unlock - Sniper
unl_ammo_upgrade x
Unl_AV_Rifle y
unl_best_buy_rifle y Reskin of SCAR for Best-Buy customers
unl_best_buy_rocket y Apearence is same as above.
unl_best_buy_shotgun y Apearence is same as above.
Unl_c4 y RDX Explosives - static object - does not detonate
unl_c4_detonator
Unl_Carbine y Recon Unlock - Lambert Carbine
Unl_Defibrillator y
Unl_Defuser x
Unl_Deployer_Sentrygun x
unl_drone_recon x
Unl_Drone_Recon_Detonator x
unl_drone_sentry x
Unl_Drone_Sentry_Detonator x
Unl_Grenade_EMP y static object - does not detonate
Unl_Grenade_Frag y static object - does not detonate
Unl_Grenade_Smoke y static object - does not detonate
Unl_har_rifle y Assault Unlock - Baur
unl_har_rocket y Apearence is same as above.
unl_har_shotgun y Apearence is same as above.
Unl_Hmg y Support Unlock - Ganz
Unl_Hub_Ammo
Unl_Hub_Medic
Unl_lar_rifle y Assault Unlock - Voss
Unl_lar_rocket y Apearence is same as above.
unl_lar_shotgun y Apearence is same as above.
unl_medic_upgrade x
Unl_Mine_AntiPersonnel y static object - does not detonate
Unl_Mine_EMP y static object - does not detonate
Unl_Mine_Motion y static object - does not detonate
unl_port_shield y static object - does not deploy
Unl_Pulse_Meter y
unl_repair y
unl_repair_upgrade x
unl_scope_zoom x
Unl_Shotgun y Support Unlock - Shotgun
unl_sonar y
unl_stabilizer x
Stationary:
as_drone x
commander_EMP_strike y commander object - EMP trailer
commander_movement_analyst y commander object - Sat Track trailer
commander_orbital_Strike y commander object - Orbital Strike trailer
commander_supplybox x
commander_uav_drone x
commander_uav_drone_control y commander object - UAV trailer
eu_drone y Actual UAV
eu_sentrygun y Deploys normally, though neutral and shoots no one
missile_silo x
missile_silo_closed x
missile_silo_missile x
portable_shield y Already deployed
spawn_beacon y Deploys normally
unl_hub_ammo_stationary x
Static Objects:
Static Objects - africa - buildings
beacon_tower_01_a y  
refugee_divider_a x
refugee_grate_solid_a x
refugee_grate_stairs_a x
refugee_marquee_a x
refugeemodule_01_a y
refugeemodule_01_a_90degcol x
refugeemodule_01_b x
refugeemodule_01_b_90degcol x
refugeemodule_01_c x
refugeemodule_01_c_90degcol x
refugeemodule_01x8tall_a x
tollstation_02_a x
Static Objects - africa - unique
_hothouse_part01_a x
_hothouse_part02_a x
_hothouse_part03_a x
bc_big_bridge_a y Once placed cannot be re-grabed
bc_building_a y Once placed cannot be re-grabed
bc_yard_a y Once placed cannot be re-grabed
freezer x
freezer_cluster1 x
freezer_cluster2 x
irregation_entrance_a x
irregation_plant_main_a
irregation_plant_top
irrigation_pipeline_30degrees_a
irrigation_pipeline_60m_a
irrigation_pipeline_90curve_10m
irrigation_pipeline_90curve_20m
irrigation_pipeline_120m_a
irrigation_pipeline_support_a
irrigation_plantpod_a
reactor_foundation_a
reactor_generator_a
reactor_powerreserve_a
Static Objects - Ambient Effects - static
ambstat_ACSmoke.con x
ambstat_Battlesmoke.con x
ambstat_civwreck_burning.con x
ambstat_Clouds.con x
ambStat_Damn_waterFall.con x
ambstat_Electric.con x
ambstat_Fire.con y
ambstat_Fire_medium.con y
ambstat_Fire_small.con y
ambstat_Light_Red2.con x
ambstat_Light_Red.con x
ambstat_MassiveSmoke.con x
ambstat_OnlyFire.con x
ambstat_OnlySmoke.con x
amdStat_Damn_WaterImpact.con x
amdStat_Fountain_waterSpray.con x
Static Objects - Billboards
ground_3x6 x
ground_6x6 x
ground_8x4 x
ground_10x2_5 x
ground_16x4 x
ground_16x8 x
wall_2x4 x
wall_3x6 x
wall_6x3 x
wall_6x12 x
wall_8x4 x
wall_8x8 x
wall_8x16 x
wall_12x24 x
 
Static Objects - Common
Static Objects - Common - buildings
barrack_double_c y
barrack_single_c y
barrack_single_c_component y
com_tower_c x
guard_watchtower_01_c y
guardwall_6m_broken_c y
guardwall_12m_broken_c
guardwall_12m_c
guardwall_12m_door_c
guardwall_12m_gate_c
guardwall_12m_railinghole_c
guardwall_12m_stairs_c This crashes the whole game
guardwall_24m_c y
guardwall_45deg_c x
guardwall_90deg_c y
guardwall_doordoor_c
guardwall_gatedoor_c
guardwall_tjunction_c
office_01_c
park_monument_01
park_monument_02
warehouse_large_01_c
warehouse_medium_01_c
warehouse_small_01_c
Static Objects - Common - connector
connector x
Static Objects - Common - destroyableobjects
barrel_big_dest_c
crate01_dest_c
Static Objects - Common - eu_mech_wreck_01_c
eu_mech_wreck_01_c
Static Objects - Common - objects
alarm_device
alarm_device_compleat
antenna_01_c
barge
barrel_big_a
barrel_big_b
barrel_big_c
barrel_small_a
barrel_small_b
barrel_small_c
basketball_basket
brickwall_4m_c
brickwall_4m_wreck_c
brickwall_8m_c
brickwall_16m_c
brickwall_32m_c
brickwall_64m_c
brickwall_door_8m_c
brickwall_end_c
bridge_industrial_01_c
cable12m
cable16m
cable20m
cable24m
cable30m
cable40m
cable40mtwo
cable60m
cable60mtwo
catwalk_2_cross_c
catwalk_3_cross_c
catwalk_4_cross_c
catwalk_8m_c
catwalk_16m_c
catwalk_24m_c
catwalk_32m_c
catwalk_40m_c
catwalk_90deg_c
catwalk_cluster1_c
catwalk_cluster1_mirror_c
catwalk_cluster2_c
catwalk_end_poles
catwalk_stair_c
catwalk_support_c
catwalk_tower_c
catwalk_tower_wall_c
cistern_building_c
cistern_medium_c
cistern_small_c
concrete_wall_10m_stair_in_c
concrete_wall_10m_stair_out_c
concrete_wall_16m_c
concrete_wall_32m_c
concrete_wall_64m_c
concrete_wall_corner_10m_c
concrete_wall_corner_10m_inv_c
concrete_wall_inner_slope_30m_c
concrete_wall_inner_slope_30m_inv_c
concrete_wall_slope_30m_c
concrete_wall_slope_30m_inv_c
concwall_4m_c
concwall_4m_wreck_c
concwall_8m_c
concwall_16m_c
concwall_32m_c
concwall_64m_c
concwall_door_8m_c
concwall_end_c
container_cluster2_c
container_empty_a
container_empty_b
container_empty_c
container_empty_d
container_empty_e
container_seald_a
container_seald_b
container_seald_c
container_seald_d
container_seald_e
container_small_c
container_wreck_c
crane_small_c
crate01_a
crate01_b
crate01_c
crate01_stack01_a
crate01_stack01_b
crate01_stack01_c
crate01_stack02_a
crate01_stack02_b
crate01_stack02_c
crate01_stack03_a
crate01_stack03_b
crate01_stack03_c
crate01_stack04_a
crate01_stack04_b
crate01_stack04_c
fence_corrugated_8m
fence_corrugated_16m
fence_corrugated_32m
fence_corrugated_64m
fence_corrugated_broken_4m
fence_corrugated_broken_8m
fence_corrugated_broken_16m
fence_industry_8m
fence_industry_16m
fence_industry_32m
fence_industry_64m
fence_industry_broken_4m
fence_industry_broken_8m
fence_industry_broken_16m
floodlight_big_c
gangplank_01
gangplank_02
gastank_c
harbor_edge_10m_c
harbor_edge_20m_45deg_c
harbor_edge_20m_c
harbor_edge_40m_c
harbor_edge_45degree_in2_c
harbor_edge_45degree_in_c
harbor_edge_45degree_out2_c
harbor_edge_45degree_out_c
harbor_edge_80m_c
harbor_edge_90degree_in_c
harbor_edge_90degree_out_c
harbor_edge_ramp_c
industry_vehicle_01_c
ladder_4m_c
ladder_4m_irgsupport
ladder_5m_c
ladder_5m_irgsupport
ladder_6m_c
ladder_7m_beams_c
ladder_9m_beams_c
ladder_10m_beams_c
ladder_10m_c
ladder_10m_irgsupport
ladder_12m_cistmedium_c
ladder_20m_beams_c
ladder_20m_c
ladder_20m_irgsupport
ladder_40m_c
ladder_40m_irgsupport
lamp_post_double_c
lamp_post_single_c
largeflowerpot_01_c
metalbeam_stack_01_c
monorail_01
monorail_01_slope
monorail_02
monorail_02_v2
monorail_03
monorail_platform_c
monorail_sign_01_c
monorail_sign_02_c
monorail_train_c
monorail_train_wreck_c
parkbench_01_c
parkbench_02_c
parked_car_01_c
parked_car_02_c
parked_truck_01_c
pedestrian_railing_8m_broken_c
pedestrian_railing_8m_c
pedestrian_railing_16m_c
pedestrian_railing_32m_c
playground_horse
playground_swing_c
residetial_divider2_c
residetial_divider_c
road_sign_01_c
road_sign_02_c
road_sign_03_c
rockpile_large
rockpile_medium
rockpile_small
ship_01_c
solarpanel_01_c
solarpanel_02_c
stone_stairs_5x10m_c
stonewall_low_4mend_c
stonewall_low_4mwreck_c
stonewall_low_8m_c
stonewall_low_16m_c
stormdrain
train_industial_c
train_industial_wagon_c
train_track_16m_end_c
train_track_32m_c
train_track_64m_c
train_track_y_32m_c
trash_dumpster_01_c
ventilation_duct
Static Objects - Common - wrecks
as_apc_wreck
as_at_wreck
as_heavy_mech_wreck
as_tank_wreck
eu_ag_wreck
Static Objects - europe
Static Objects - europe - buildings
barn_01_v01_e
farmhouseold_01_v01_e
farmhouseold_02_v01_e
farmhouseold_03_v01_e
farmhouseold_04_v01_e
farmshed_01_v01_e
farmshed_02_v01_e
residential_house_01_e
residential_house_02_e
residential_house_03_e
residential_house_03_ruin_e
residential_house_04_e
ruinedhouse_01_e
ruinedhouse_03_e
scraper_01_e
scraper_base_e
scraper_stairs_e
thouseold_01_ver01_e
thouseold_01_ver02_e
thouseold_02_ruin01_e
thouseold_02_v01_e
thouseold_03_ruin01_e
thouseold_03_v01_e
thouseold_03_v02_e
Static Objects - europe - objects
citylight_01
citylight_02
statue_01_e
statue_01_e_v2
statue_02_e
wastebasket_01
Static Objects - europe - unique
church
command_center_e
flowerscape_sidewalk
flowerscrape_large
flowerscrape_medium
flowerscrape_ruin_01
flowerscrape_ruin_02
flowerscrape_small
flowerscrape_tower_l
flowerscrape_tower_r
Static Objects - military
Static Objects - military - buildings
controltower_01_m
mil_base_house_2
pilbox_smal_01_m
pilbox_smal_01_m
pilbox_smal_01_m
pilbox_smal_01_m
Static Objects - military - objects
crate_ammo_01_m
helipad_m
infanterycover_3m_m
infanterycover_14m_m
infanterycover_broken_7m_m
infanterycover_u_m
tank_obstacle_four_m
tank_obstacle_single_m
tank_obstacle_three_m
trench_20m
trench_90degree
trench_bridge
trench_bridge_small
trench_end
trench_exit
trench_t_crossing
       
Common:
Common - Flags
flag_EU y
flag_neutral y
flag_Pac y
flagpole y
       
Soldiers:      
pac_light_soldier y
pac_heavy_soldier y
us_light_soldier y
us_heavy_soldier y